Typicality: | 0.568 |
Saliency: | 0.595 |
in real time | 8 | temporal |
in its virtual world | 6 | location |
by collecting and trading virtual pins | 4 | manner |
fan → interact with → each other | 68 |
fan → engage with → each other | 17 |
fan → interact with → one another | 16 |
fan → engage with → one another | 7 |
fan → interact → each other | 4 |
negative | neutral | positive |
0.021 | 0.332 | 0.647 |
Raw frequency | 112 |
Normalized frequency | 0.595 |
Modifier score | 0.967 |
Perplexity | 18.651 |