fan CapableOf purchase the game
Typicality: 0.590
Saliency: 0.418

Facets 3
at prorated prices 4 manner
at the start of each quarter 3 temporal
for 19.99 2 other
Open triples 5
fan → purchase → the game 21
fan → buy → the game 7
fan → buy → game 4
fan → buy → this game 3
fan → purchase → game 3
Sentiment analysis
negative neutral positive
0.083 0.475 0.441
Other statistics
Raw frequency 38
Normalized frequency 0.418
Modifier score 1.000
Perplexity 97.423