fan CapableOf receive wristband
Typicality: 0.432
Saliency: 0.426

Facets 3
to stay with game play 7 purpose
at either location 6 location
near the grandstand entrance gates 3 location
Open triples 5
fan → receive → wristband 20
fan → purchase → wristband 8
fan → be given → wristband 5
fan → get → wristband 4
fan → use → wristband 3
Sentiment analysis
negative neutral positive
0.010 0.725 0.265
Other statistics
Raw frequency 40
Normalized frequency 0.426
Modifier score 0.500
Perplexity 40.933