| Typicality: | 0.454 |
| Saliency: | 0.304 |
| in predicting outcomes of the game | 9 | temporal |
| with trivia | 5 | other |
| rigorously | 2 | manner |
| fan → test → their knowledge | 19 |
| negative | neutral | positive |
| 0.021 | 0.462 | 0.516 |
| Raw frequency | 19 |
| Normalized frequency | 0.304 |
| Modifier score | 1.000 |
| Perplexity | 82.250 |