Typicality: | 0.296 |
Saliency: | 0.313 |
to improve the player interface | 4 | purpose |
gradually | 2 | manner |
feedback → improve → learning | 8 |
feedback → be used to improve → learning | 5 |
feedback → facilitate → learning | 3 |
feedback → promote → learning | 3 |
feedback → enhance → learning | 3 |
negative | neutral | positive |
0.013 | 0.341 | 0.646 |
Raw frequency | 22 |
Normalized frequency | 0.313 |
Modifier score | 0.500 |
Perplexity | 244.150 |