feedback CapableOf improve learning
Typicality: 0.296
Saliency: 0.313

Facets 2
to improve the player interface 4 purpose
gradually 2 manner
Open triples 5
feedback → improve → learning 8
feedback → be used to improve → learning 5
feedback → facilitate → learning 3
feedback → promote → learning 3
feedback → enhance → learning 3
Sentiment analysis
negative neutral positive
0.013 0.341 0.646
Other statistics
Raw frequency 22
Normalized frequency 0.313
Modifier score 0.500
Perplexity 244.150