fencer CapableOf score point
Typicality: 0.677
Saliency: 1.000

Facets 3
for the action 10 purpose
after point 5 temporal
by hitting their opponent 4 manner
Open triples 4
fencer → score → point 20
fencer → receive → the point 10
fencer → earn → point 10
fencer → get → point 5
Sentiment analysis
negative neutral positive
0.074 0.794 0.132
Other statistics
Raw frequency 45
Normalized frequency 1.000
Modifier score 0.500
Perplexity 130.215