finger
→
CapableOf
→
pluck the string
|
0.56
|
|
finger
→
CapableOf
→
touch the back of the racket
|
0.50
|
|
finger
→
CapableOf
→
bend into the palm
|
0.49
|
|
finger
→
CapableOf
→
join the palm
|
0.46
|
|
finger
→
CapableOf
→
extend in superior direction
|
0.45
|
|
finger
→
CapableOf
→
touch each other
|
0.44
|
|
finger
→
CapableOf
→
lock in bent position
|
0.43
|
|
finger
→
CapableOf
→
join the hand
|
0.42
|
|
finger
→
CapableOf
→
touch object
|
0.42
|
|
finger
→
CapableOf
→
touch the panel
|
0.42
|
|
finger
→
CapableOf
→
stacked upon one another
|
0.41
|
|
finger
→
CapableOf
→
wrap around the handle
|
0.41
|
|
finger
→
CapableOf
→
apply force
|
0.40
|
|
finger
→
CapableOf
→
make up the chord
|
0.38
|
|
finger
→
CapableOf
→
press key
|
0.38
|
|
finger
→
CapableOf
→
touch the screen
|
0.38
|
|
finger
→
CapableOf
→
get stuck in bent position
|
0.37
|
|
finger
→
CapableOf
→
enter the pocket
|
0.35
|
|
finger
→
CapableOf
→
straighten with snap
|
0.35
|
|
finger
→
CapableOf
→
feel useless
|
0.34
|
|
finger
→
CapableOf
→
apply to the finger tab
|
0.33
|
|
finger
→
CapableOf
→
approach the screen
|
0.33
|
|
finger
→
CapableOf
→
define facing ramp surface
|
0.33
|
|
finger
→
CapableOf
→
do the walking
|
0.33
|
|
finger
→
CapableOf
→
touch the sensor
|
0.33
|
|
finger
→
CapableOf
→
become bent
|
0.33
|
|
finger
→
CapableOf
→
bend inward
|
0.32
|
|
finger
→
CapableOf
→
make fist
|
0.31
|
|
finger
→
CapableOf
→
move through internal opening
|
0.31
|
|
finger
→
CapableOf
→
remain to the left
|
0.31
|
|
finger
→
CapableOf
→
represent the mind
|
0.31
|
|
finger
→
CapableOf
→
brace on the wrist
|
0.28
|
|
finger
→
CapableOf
→
check for existence of cracks a…
|
0.28
|
|
finger
→
CapableOf
→
enter touching zone
|
0.28
|
|
finger
→
CapableOf
→
position the hand marionette-st…
|
0.28
|
|
finger
→
CapableOf
→
represent the two natures of je…
|
0.28
|
|
finger
→
CapableOf
→
touch active region
|
0.28
|
|
finger
→
CapableOf
→
touch at first location
|
0.28
|
|
finger
→
CapableOf
→
get in the way
|
0.27
|
|
finger
→
CapableOf
→
align with the slot
|
0.25
|
|
finger
→
CapableOf
→
approach the surface
|
0.25
|
|
finger
→
CapableOf
→
become gnarled
|
0.25
|
|
finger
→
CapableOf
→
contact the bowstring
|
0.25
|
|
finger
→
CapableOf
→
cut off the flow of weapons
|
0.25
|
|
finger
→
CapableOf
→
engage the gripper
|
0.25
|
|
finger
→
CapableOf
→
extend beyond the head blades
|
0.25
|
|
finger
→
CapableOf
→
extend towards each other
|
0.25
|
|
finger
→
CapableOf
→
face the qiblah
|
0.25
|
|
finger
→
CapableOf
→
hover over the sensor panel
|
0.25
|
|
finger
→
CapableOf
→
leave the sensor
|
0.25
|
|
finger
→
CapableOf
→
match with non-fused leadframe
|
0.25
|
|
finger
→
CapableOf
→
move in the slot
|
0.25
|
|
finger
→
CapableOf
→
move the closure top
|
0.25
|
|
finger
→
CapableOf
→
open in distal direction
|
0.25
|
|
finger
→
CapableOf
→
overlap each other
|
0.25
|
|
finger
→
CapableOf
→
point in opposite directions
|
0.25
|
|
finger
→
CapableOf
→
point into the page
|
0.25
|
|
finger
→
CapableOf
→
point inward
|
0.25
|
|
finger
→
CapableOf
→
point to the moon
|
0.25
|
|
finger
→
CapableOf
→
press button
|
0.25
|
|
finger
→
CapableOf
→
prevent breakage
|
0.25
|
|
finger
→
CapableOf
→
remain extended
|
0.25
|
|
finger
→
CapableOf
→
represent element
|
0.25
|
|
finger
→
CapableOf
→
rest on belly
|
0.25
|
|
finger
→
CapableOf
→
rest on the window
|
0.25
|
|
finger
→
CapableOf
→
search for residual signs of li…
|
0.25
|
|
finger
→
CapableOf
→
serve as anchor
|
0.25
|
|
finger
→
CapableOf
→
stick in bent position
|
0.25
|
|
finger
→
CapableOf
→
transmitted through the finger …
|
0.25
|
|
finger
→
CapableOf
→
write on the ground
|
0.25
|
|
finger
→
CapableOf
→
feel comfortable
|
0.16
|
|
finger
→
CapableOf
→
look out of place
|
0.16
|
|
finger
→
CapableOf
→
show world
|
0.16
|
|
finger
→
CapableOf
→
touch the pad
|
0.09
|
|