fisherman CapableOf beat the water
Typicality: 0.250
Saliency: 0.000

Facets 1
to drive the fish 3 purpose
Open triples 1
fisherman → beat → the water 3
Sentiment analysis
negative neutral positive
0.142 0.677 0.181
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 316.487