Ascent++
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fisherman
→
CapableOf
→
learn
Typicality:
0.250
Saliency:
0.000
Facets
0
No facets.
Open triples
1
fisherman → can → learn
3
Sentiment analysis
negative
neutral
positive
0.023
0.586
0.391
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
229.924