fisherman CapableOf use dynamite
Typicality: 0.351
Saliency: 0.441

Facets 2
to catch fish 3 purpose
to sustainable methods 3 manner
Open triples 1
fisherman → use → dynamite 18
Sentiment analysis
negative neutral positive
0.629 0.342 0.029
Other statistics
Raw frequency 18
Normalized frequency 0.441
Modifier score 0.500
Perplexity 106.275