foot CapableOf stay cool
Typicality: 0.659
Saliency: 0.783

Facets 3
throughout the game 13 temporal
always 10 degree
all the time 8 temporal
Open triples 4
foot → stay → cool 141
foot → remain → cool 58
foot → be kept → cool 11
foot → keep → cool 3
Sentiment analysis
negative neutral positive
0.012 0.293 0.695
Other statistics
Raw frequency 213
Normalized frequency 0.783
Modifier score 1.000
Perplexity 128.885