| throughout the game | 13 | temporal |
| always | 10 | degree |
| all the time | 8 | temporal |
| foot → stay → cool | 141 |
| foot → remain → cool | 58 |
| foot → be kept → cool | 11 |
| foot → keep → cool | 3 |
| negative | neutral | positive |
| 0.012 | 0.293 | 0.695 |
| Raw frequency | 213 |
| Normalized frequency | 0.783 |
| Modifier score | 1.000 |
| Perplexity | 128.885 |