Typicality: | 0.265 |
Saliency: | 0.242 |
for the individual development of players | 2 | purpose |
format → be → fast-paced | 10 |
negative | neutral | positive |
0.026 | 0.213 | 0.761 |
Raw frequency | 10 |
Normalized frequency | 0.242 |
Modifier score | 0.500 |
Perplexity | 70.622 |