franchise CapableOf become popular
Typicality: 0.333
Saliency: 0.400

Facets 3
in all parts of the globe 5 location
increasingly 3 degree
really 2 degree
Open triples 3
franchise → become → popular 8
franchise → gain → popularity 3
franchise → become → more popular 3
Sentiment analysis
negative neutral positive
0.028 0.288 0.685
Other statistics
Raw frequency 14
Normalized frequency 0.400
Modifier score 0.500
Perplexity 452.887