furniture CapableOf bring life
Typicality: 0.259
Saliency: 0.227

Facets 1
to a room 8 transitive-object
Open triples 2
furniture → bring → life 7
furniture → add → life 4
Sentiment analysis
negative neutral positive
0.005 0.223 0.772
Other statistics
Raw frequency 11
Normalized frequency 0.227
Modifier score 0.500
Perplexity 249.578