furniture CapableOf get dirty
Typicality: 0.376
Saliency: 0.425

Facets 3
over time 9 temporal
extremely 6 degree
like walking all over carpets 4 other
Open triples 2
furniture → get → dirty 21
furniture → become → dirty 13
Sentiment analysis
negative neutral positive
0.672 0.262 0.066
Other statistics
Raw frequency 34
Normalized frequency 0.425
Modifier score 0.600
Perplexity 120.022