furniture CapableOf get expensive
Typicality: 0.225
Saliency: 0.148

Facets 0
No facets.
Open triples 2
furniture → get → expensive 4
furniture → become → more expensive 3
Sentiment analysis
negative neutral positive
0.688 0.278 0.034
Other statistics
Raw frequency 7
Normalized frequency 0.148
Modifier score 0.500
Perplexity 55.450