furniture CapableOf make room
Typicality: 0.564
Saliency: 0.356

Facets 1
for the gunners 5 transitive-object
Open triples 4
furniture → make → room 10
furniture → make → the room 5
furniture → meet → room 5
furniture → create → the room 3
Sentiment analysis
negative neutral positive
0.080 0.614 0.307
Other statistics
Raw frequency 23
Normalized frequency 0.356
Modifier score 1.000
Perplexity 394.085