gambler CapableOf enjoy bonus
Typicality: 0.501
Saliency: 0.414

Facets 3
for their games 3 purpose
in most online casinos 2 location
to encourage them 2 purpose
Open triples 4
gambler → enjoy → bonus 7
gambler → be given → bonus 4
gambler → get → bonus 4
gambler → receive → bonus 3
Sentiment analysis
negative neutral positive
0.016 0.475 0.509
Other statistics
Raw frequency 18
Normalized frequency 0.414
Modifier score 1.000
Perplexity 277.277