Typicality: | 0.501 |
Saliency: | 0.414 |
for their games | 3 | purpose |
in most online casinos | 2 | location |
to encourage them | 2 | purpose |
gambler → enjoy → bonus | 7 |
gambler → be given → bonus | 4 |
gambler → get → bonus | 4 |
gambler → receive → bonus | 3 |
negative | neutral | positive |
0.016 | 0.475 | 0.509 |
Raw frequency | 18 |
Normalized frequency | 0.414 |
Modifier score | 1.000 |
Perplexity | 277.277 |