| Typicality: | 0.501 |
| Saliency: | 0.414 |
| for their games | 3 | purpose |
| in most online casinos | 2 | location |
| to encourage them | 2 | purpose |
| gambler → enjoy → bonus | 7 |
| gambler → be given → bonus | 4 |
| gambler → get → bonus | 4 |
| gambler → receive → bonus | 3 |
| negative | neutral | positive |
| 0.016 | 0.475 | 0.509 |
| Raw frequency | 18 |
| Normalized frequency | 0.414 |
| Modifier score | 1.000 |
| Perplexity | 277.277 |