Ascent++
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gambler
→
CapableOf
→
expect winning
Typicality:
0.250
Saliency:
0.000
Facets
1
during the game
2
temporal
Open triples
1
gambler → expect → winning
3
Sentiment analysis
negative
neutral
positive
0.018
0.749
0.233
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
193.545