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gambler
→
CapableOf
→
feel the need
Typicality:
0.427
Saliency:
0.320
Facets
1
rarely
3
degree
Open triples
2
gambler → feel → the need
9
gambler → have → need
3
Sentiment analysis
negative
neutral
positive
0.308
0.574
0.118
Other statistics
Raw frequency
12
Normalized frequency
0.320
Modifier score
0.625
Perplexity
226.791