gambler CapableOf feel the need
Typicality: 0.427
Saliency: 0.320

Facets 1
rarely 3 degree
Open triples 2
gambler → feel → the need 9
gambler → have → need 3
Sentiment analysis
negative neutral positive
0.308 0.574 0.118
Other statistics
Raw frequency 12
Normalized frequency 0.320
Modifier score 0.625
Perplexity 226.791