gambler CapableOf get bored
Typicality: 0.231
Saliency: 0.160

Facets 2
quickly 2 manner
at any point in time 2 temporal
Open triples 1
gambler → get → bored 6
Sentiment analysis
negative neutral positive
0.453 0.431 0.116
Other statistics
Raw frequency 6
Normalized frequency 0.160
Modifier score 0.500
Perplexity 200.696