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gambler
→
CapableOf
→
get bored
Typicality:
0.231
Saliency:
0.160
Facets
2
quickly
2
manner
at any point in time
2
temporal
Open triples
1
gambler → get → bored
6
Sentiment analysis
negative
neutral
positive
0.453
0.431
0.116
Other statistics
Raw frequency
6
Normalized frequency
0.160
Modifier score
0.500
Perplexity
200.696