Ascent++
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gambler
→
CapableOf
→
get grip
Typicality:
0.310
Saliency:
0.066
Facets
2
certainly
5
manner
on their activity
4
location
Open triples
1
gambler → get → grip
4
Sentiment analysis
negative
neutral
positive
0.053
0.659
0.288
Other statistics
Raw frequency
4
Normalized frequency
0.066
Modifier score
0.600
Perplexity
101.339