Ascent++
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gambler
→
CapableOf
→
make profit
Typicality:
0.217
Saliency:
0.226
Facets
1
from the use of system
3
other
Open triples
2
gambler → make → profit
5
gambler → get → profit
3
Sentiment analysis
negative
neutral
positive
0.179
0.552
0.269
Other statistics
Raw frequency
8
Normalized frequency
0.226
Modifier score
0.100
Perplexity
182.834