Ascent++
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gambler
→
CapableOf
→
place chip
Typicality:
0.346
Saliency:
0.226
Facets
1
in this case
2
temporal
Open triples
2
gambler → place → chip
5
gambler → use → chip
3
Sentiment analysis
negative
neutral
positive
0.098
0.867
0.035
Other statistics
Raw frequency
8
Normalized frequency
0.226
Modifier score
0.500
Perplexity
90.012