gambler CapableOf use their mobile phones
Typicality: 0.408
Saliency: 0.196

Facets 1
without the need 2 manner
Open triples 2
gambler → use → their mobile phones 4
gambler → play on → their mobile devices 3
Sentiment analysis
negative neutral positive
0.058 0.452 0.490
Other statistics
Raw frequency 7
Normalized frequency 0.196
Modifier score 1.000
Perplexity 65.930