gambling CapableOf become more popular
Typicality: 0.352
Saliency: 0.444

Facets 3
in order to update your gambling knowledge 8 purpose
nowadays 5 temporal
increasingly more 4 degree
Open triples 5
gambling → become → more popular 14
gambling → be gotten → more popular 5
gambling → become → more and more popular 5
gambling → be → more popular 5
gambling → get → more and more involved 4
Sentiment analysis
negative neutral positive
0.126 0.387 0.487
Other statistics
Raw frequency 33
Normalized frequency 0.444
Modifier score 0.500
Perplexity 48.081