gambling CapableOf become popular
Typicality: 0.568
Saliency: 0.744

Facets 3
among the troops 76 location
very 12 degree
increasingly 8 degree
Open triples 2
gambling → become → popular 161
gambling → be become → popular 6
Sentiment analysis
negative neutral positive
0.184 0.429 0.387
Other statistics
Raw frequency 167
Normalized frequency 0.744
Modifier score 0.500
Perplexity 463.127