gambling CapableOf grow to become famous
Typicality: 0.304
Saliency: 0.128

Facets 0
No facets.
Open triples 1
gambling → grow to become → famous 6
Sentiment analysis
negative neutral positive
0.253 0.641 0.107
Other statistics
Raw frequency 6
Normalized frequency 0.128
Modifier score 0.500
Perplexity 325.259