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gambling
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CapableOf
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grow to become famous
Typicality:
0.304
Saliency:
0.128
Facets
0
No facets.
Open triples
1
gambling → grow to become → famous
6
Sentiment analysis
negative
neutral
positive
0.253
0.641
0.107
Other statistics
Raw frequency
6
Normalized frequency
0.128
Modifier score
0.500
Perplexity
325.259