gambling CapableOf grow to become popular
Typicality: 0.555
Saliency: 0.713

Facets 2
among the troops 131 location
fast 2 manner
Open triples 3
gambling → grow to become → popular 70
gambling → grow to become → common 68
gambling → be → growing 3
Sentiment analysis
negative neutral positive
0.423 0.484 0.093
Other statistics
Raw frequency 141
Normalized frequency 0.713
Modifier score 0.500
Perplexity 191.384