| Typicality: | 0.336 |
| Saliency: | 0.407 |
| for consumers | 22 | transitive-object |
| gambling → provide → a fun outlet | 11 |
| gambling → deliver → a fun outlet | 10 |
| gambling → offer → fun | 3 |
| gambling → provide → fun | 3 |
| negative | neutral | positive |
| 0.117 | 0.298 | 0.586 |
| Raw frequency | 27 |
| Normalized frequency | 0.407 |
| Modifier score | 0.500 |
| Perplexity | 177.999 |