Typicality: | 0.429 |
Saliency: | 0.420 |
for consumers | 25 | transitive-object |
for relieving stress | 2 | purpose |
gambling → provide → recreational outlet | 16 |
gambling → deliver → recreational outlet | 10 |
gambling → provide → outlet | 3 |
negative | neutral | positive |
0.111 | 0.463 | 0.426 |
Raw frequency | 29 |
Normalized frequency | 0.420 |
Modifier score | 0.500 |
Perplexity | 134.879 |