| Typicality: | 0.429 |
| Saliency: | 0.420 |
| for consumers | 25 | transitive-object |
| for relieving stress | 2 | purpose |
| gambling → provide → recreational outlet | 16 |
| gambling → deliver → recreational outlet | 10 |
| gambling → provide → outlet | 3 |
| negative | neutral | positive |
| 0.111 | 0.463 | 0.426 |
| Raw frequency | 29 |
| Normalized frequency | 0.420 |
| Modifier score | 0.500 |
| Perplexity | 134.879 |