gambling Causes crime
Typicality: 0.333
Saliency: 0.400

Facets 1
to the test 2 transitive-object
Open triples 5
gambling → cause → crime 9
gambling → lead to → crime 7
gambling → increase → crime 4
gambling → encourage → crime 3
gambling → breed → crime 3
Sentiment analysis
negative neutral positive
0.735 0.250 0.015
Other statistics
Raw frequency 26
Normalized frequency 0.400
Modifier score 0.500
Perplexity 198.798