gambling Causes harm
Typicality: 0.272
Saliency: 0.257

Facets 2
to those around them 7 transitive-object
in excess 2 other
Open triples 2
gambling → cause → harm 8
gambling → lead to → financial, social or emotional harm 4
Sentiment analysis
negative neutral positive
0.808 0.182 0.010
Other statistics
Raw frequency 12
Normalized frequency 0.257
Modifier score 0.500
Perplexity 363.390