Typicality: | 0.575 |
Saliency: | 0.420 |
online | 4 | location |
through mobile devices | 3 | manner |
always | 3 | degree |
gambling → be → accessible | 18 |
gambling → become → available | 8 |
gambling → be made → available | 3 |
negative | neutral | positive |
0.188 | 0.473 | 0.339 |
Raw frequency | 29 |
Normalized frequency | 0.420 |
Modifier score | 0.950 |
Perplexity | 356.860 |