Typicality: | 0.345 |
Saliency: | 0.223 |
among people | 5 | other |
in the past | 3 | temporal |
gambling → be → more prevalent | 7 |
gambling → become → more frequent | 3 |
negative | neutral | positive |
0.421 | 0.510 | 0.069 |
Raw frequency | 10 |
Normalized frequency | 0.223 |
Modifier score | 0.500 |
Perplexity | 125.441 |