gang CapableOf gain reputation
Typicality: 0.330
Saliency: 0.187

Facets 2
for violence 3 purpose
for being courteous 3 cause
Open triples 2
gang → gain → reputation 3
gang → gain → notoriety 3
Sentiment analysis
negative neutral positive
0.432 0.487 0.081
Other statistics
Raw frequency 6
Normalized frequency 0.187
Modifier score 0.500
Perplexity 302.645