generation CapableOf grow up with video games
Typicality: 0.414
Saliency: 0.384

Facets 0
No facets.
Open triples 3
generation → grow up with → video games 9
generation → grow up on → video games 7
generation → grown up with → video games 4
Sentiment analysis
negative neutral positive
0.217 0.422 0.361
Other statistics
Raw frequency 20
Normalized frequency 0.384
Modifier score 0.500
Perplexity 22.899