generation CapableOf play video games
Typicality: 0.405
Saliency: 0.362

Facets 0
No facets.
Open triples 2
generation → play → video games 15
generation → play → electronic games 3
Sentiment analysis
negative neutral positive
0.244 0.392 0.364
Other statistics
Raw frequency 18
Normalized frequency 0.362
Modifier score 0.500
Perplexity 135.681