generation CapableOf use mobile devices
Typicality: 0.419
Saliency: 0.222

Facets 3
for learning new skills 3 purpose
more intensively 2 manner
as an extension of their lives 2 purpose
Open triples 2
generation → use → mobile devices 5
generation → use → mobile 4
Sentiment analysis
negative neutral positive
0.101 0.335 0.565
Other statistics
Raw frequency 9
Normalized frequency 0.222
Modifier score 1.000
Perplexity 46.761