generation ReceivesAction raised on video games
Typicality: 0.247
Saliency: 0.198

Facets 0
No facets.
Open triples 2
generation → be raised on → video games 5
generation → be weaned on → video games 3
Sentiment analysis
negative neutral positive
0.203 0.333 0.464
Other statistics
Raw frequency 8
Normalized frequency 0.198
Modifier score 0.500
Perplexity 53.505