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generation
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ReceivesAction
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raised on video games
Typicality:
0.247
Saliency:
0.198
Facets
0
No facets.
Open triples
2
generation → be raised on → video games
5
generation → be weaned on → video games
3
Sentiment analysis
negative
neutral
positive
0.203
0.333
0.464
Other statistics
Raw frequency
8
Normalized frequency
0.198
Modifier score
0.500
Perplexity
53.505