girl CapableOf play video games
Typicality: 0.507
Saliency: 0.482

Facets 3
with a parent 7 other
with their parents 4 transitive-object
sometimes 3 temporal
Open triples 3
girl → play → video games 55
girl → enjoy → video games 6
girl → play → computer games 6
Sentiment analysis
negative neutral positive
0.194 0.497 0.308
Other statistics
Raw frequency 67
Normalized frequency 0.482
Modifier score 0.657
Perplexity 70.820