| Typicality: | 0.270 |
| Saliency: | 0.251 |
| such as information technology | 11 | other |
| through achievement | 3 | manner |
| giving → increase → self-esteem | 4 |
| giving → build → self-esteem | 4 |
| giving → boost → self-esteem | 3 |
| negative | neutral | positive |
| 0.003 | 0.105 | 0.892 |
| Raw frequency | 11 |
| Normalized frequency | 0.251 |
| Modifier score | 0.500 |
| Perplexity | 135.734 |