Typicality: | 0.270 |
Saliency: | 0.251 |
such as information technology | 11 | other |
through achievement | 3 | manner |
giving → increase → self-esteem | 4 |
giving → build → self-esteem | 4 |
giving → boost → self-esteem | 3 |
negative | neutral | positive |
0.003 | 0.105 | 0.892 |
Raw frequency | 11 |
Normalized frequency | 0.251 |
Modifier score | 0.500 |
Perplexity | 135.734 |