giving CapableOf increase self-esteem
Typicality: 0.270
Saliency: 0.251

Facets 2
such as information technology 11 other
through achievement 3 manner
Open triples 3
giving → increase → self-esteem 4
giving → build → self-esteem 4
giving → boost → self-esteem 3
Sentiment analysis
negative neutral positive
0.003 0.105 0.892
Other statistics
Raw frequency 11
Normalized frequency 0.251
Modifier score 0.500
Perplexity 135.734