Typicality: | 0.522 |
Saliency: | 0.258 |
in a game | 4 | temporal |
goal → come after → the break | 10 |
goal → go into → the break | 9 |
negative | neutral | positive |
0.034 | 0.513 | 0.454 |
Raw frequency | 19 |
Normalized frequency | 0.258 |
Modifier score | 1.000 |
Perplexity | 131.660 |