goal CapableOf prove to be the game-winner
Typicality: 0.349
Saliency: 0.436

Facets 3
in the shutout 5 temporal
on 85 minutes 2 temporal
for the huskies 2 transitive-object
Open triples 6
goal → prove to be → the game-winner 20
goal → prove to be → the game winner 17
goal → turn out to be → the game-winner 15
goal → end up being → the game-winner 7
goal → turn out to be → the game winner 5
goal → end up being → the game winner 4
Sentiment analysis
negative neutral positive
0.007 0.438 0.555
Other statistics
Raw frequency 68
Normalized frequency 0.436
Modifier score 0.500
Perplexity 27.745