Typicality: | 0.432 |
Saliency: | 0.428 |
for the rest of the game | 22 | temporal |
for the game | 12 | other |
for more dialogue | 7 | purpose |
goal → set → the tone | 64 |
negative | neutral | positive |
0.067 | 0.492 | 0.441 |
Raw frequency | 64 |
Normalized frequency | 0.428 |
Modifier score | 0.500 |
Perplexity | 143.654 |