Typicality: | 0.422 |
Saliency: | 0.175 |
from other players | 6 | transitive-object |
commonly | 2 | degree |
gold → be used to purchase → good | 5 |
gold → be used to buy → good | 3 |
negative | neutral | positive |
0.062 | 0.770 | 0.168 |
Raw frequency | 8 |
Normalized frequency | 0.175 |
Modifier score | 0.800 |
Perplexity | 79.852 |