| Typicality: | 0.422 |
| Saliency: | 0.175 |
| from other players | 6 | transitive-object |
| commonly | 2 | degree |
| gold → be used to purchase → good | 5 |
| gold → be used to buy → good | 3 |
| negative | neutral | positive |
| 0.062 | 0.770 | 0.168 |
| Raw frequency | 8 |
| Normalized frequency | 0.175 |
| Modifier score | 0.800 |
| Perplexity | 79.852 |