gold ReceivesAction used to purchase good
Typicality: 0.422
Saliency: 0.175

Facets 2
from other players 6 transitive-object
commonly 2 degree
Open triples 2
gold → be used to purchase → good 5
gold → be used to buy → good 3
Sentiment analysis
negative neutral positive
0.062 0.770 0.168
Other statistics
Raw frequency 8
Normalized frequency 0.175
Modifier score 0.800
Perplexity 79.852