| Typicality: | 0.364 |
| Saliency: | 0.646 |
| to make | 26 | purpose |
| to provide some respite | 18 | purpose |
| in the middle of the game | 13 | temporal |
| government → change → rule | 284 |
| government → changed → rule | 33 |
| negative | neutral | positive |
| 0.344 | 0.573 | 0.083 |
| Raw frequency | 317 |
| Normalized frequency | 0.646 |
| Modifier score | 0.000 |
| Perplexity | 62.968 |