Typicality: | 0.364 |
Saliency: | 0.646 |
to make | 26 | purpose |
to provide some respite | 18 | purpose |
in the middle of the game | 13 | temporal |
government → change → rule | 284 |
government → changed → rule | 33 |
negative | neutral | positive |
0.344 | 0.573 | 0.083 |
Raw frequency | 317 |
Normalized frequency | 0.646 |
Modifier score | 0.000 |
Perplexity | 62.968 |