government CapableOf change rule
Typicality: 0.364
Saliency: 0.646

Facets 3
to make 26 purpose
to provide some respite 18 purpose
in the middle of the game 13 temporal
Open triples 2
government → change → rule 284
government → changed → rule 33
Sentiment analysis
negative neutral positive
0.344 0.573 0.083
Other statistics
Raw frequency 317
Normalized frequency 0.646
Modifier score 0.000
Perplexity 62.968