Ascent++
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guard
→
CapableOf
→
interact with prisoner
Typicality:
0.250
Saliency:
0.000
Facets
1
on a daily basis
3
temporal
Open triples
1
guard → interact with → prisoner
3
Sentiment analysis
negative
neutral
positive
0.325
0.616
0.059
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
97.802