Ascent++
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guard
→
CapableOf
→
train their weapons
Typicality:
0.412
Saliency:
0.000
Facets
1
on the door
2
location
Open triples
1
guard → train → their weapons
3
Sentiment analysis
negative
neutral
positive
0.243
0.734
0.024
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
1.000
Perplexity
319.930