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guard
→
ReceivesAction
→
damaged
Typicality:
0.359
Saliency:
0.460
Facets
1
in running this scenario
3
temporal
Open triples
2
guard → be → damaged
13
guard → cause → damage
3
Sentiment analysis
negative
neutral
positive
0.650
0.334
0.016
Other statistics
Raw frequency
16
Normalized frequency
0.460
Modifier score
0.500
Perplexity
475.354